Our melee combat has a bit of a twist on it which I'm hoping will make the game somewhat unique, you will basically "learn" various new attacks for each weapon class, and use them to make your own "moveset chain" by stacking the attacks on the attack keys. I am looking for some general advice and ideas and some discussion regarding our animation ideas, and how to correctly begin laying out the infrastructure so we don't end up burying ourselves down the line.Ī little bit of background: Our game is a third person RPG, with melee, magic and ranged combat planned out.
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